# Egmatic (Express Game Maker): a no-code 2D game editor with a built-in ship layer for solo devs and micro-teams (no coding, no backend) Egmatic takes a 2D game from idea to published: a visual editor for game logic and scenes, plus a ship layer with one-click publish to Windows, macOS, Linux, Android, and iOS, analytics, monetization, player accounts, cloud saves, and leaderboards. It is built for solo developers and micro-teams who want to make games without writing code or running a backend; visual editors are a commodity, and the ship layer is what Egmatic is designed around. The editor is pre-alpha with no release date yet; early access runs through the waitlist and the participate ladder. ## Site - [Home](https://egmatic.com/): what Egmatic is, what the editor and the ship layer cover, and how early access works - [Blog](https://egmatic.com/blog): hands-on, fact-checked guides and engine comparisons on 2D engines, publishing, and monetization for indie developers - [Shape the editor](https://egmatic.com/participate): every way to take part while Egmatic is being built: pitch an idea for free, vote on dev-diary posts, test pre-alpha builds, or join the free waitlist ## Key guides - [RPG Maker Alternative 2026: Free, No-Code, Any 2D Genre](https://egmatic.com/blog/top-rpg-maker-alternative-works-better): what RPG Maker MZ still cannot do in 2026 (2D RPGs only, $79.99, no major updates since 2020) and which alternatives export where - [Mobile Game Builders Compared: Free, No-Code & Pro (2026)](https://egmatic.com/blog/mobile-game-builder-review-top-5-platforms-compared): Unity, GameMaker, Godot, Construct 3, and GDevelop compared on mobile export, store fees, and real costs - [GDevelop Alternatives: 6 No-Code Engines to Consider in 2026](https://egmatic.com/blog/gdevelop-alternatives-6-no-code-engines): six no-code engines measured on what they actually ship: visual editing depth, export targets, and pricing - [How to Add Cloud Saves and Player Accounts Without a Backend](https://egmatic.com/blog/how-to-add-cloud-saves-without-backend): how Steam Cloud, Google Play Games Services, and iCloud handle saves for published games, and what browser and cross-platform games need instead - [Steam Direct 2026: Complete Publishing Walkthrough](https://egmatic.com/blog/steam-direct-2026-publishing-walkthrough): the full Steam onboarding pipeline: the $100 recoupable fee, store page, build upload, review, and a realistic 4-6 week timeline